Release Notes - 2019.1b43

A full list of updates to our newest viewer!

Hi everyone - Here's the list of all the bugs squished and features added since the 1b39 viewer; Take a look:

Viewer Features

  • The "Friends" button at the bottom of the screen will flash if you have new pending friend requests
  • Tattoos can now be customised in the Outfit window with the Colour Picker button
  • The data from the Blend Shape slider in the Outfit window can now be saved

Viewer Fixes

  • Clear cache tickbox defaults to on
  • Now Restoring Owners and Areas in Edit Room will work properly
  • Screenshot retarget/recompose buttons will activate composers/filters as necessary
  • Fix for unclosable windows
  • Renamed Focus to Target in Snapshot window
  • A temporary fix for reset quest -- now quests with autostart can only get reset outside the region which contains the quest.
  • MOBILE: Two finger tap screen will no longer cause a random camera rotation.
  • Switching the room template in Edit Room will now close all the Edit Room UI
  • VR: Enables MSAA in VR if AA is on, and Quality Lighting is off (or Enable Forward in VR is enabled).
  • Fixed an issue that Full avatar with patterns cannot show material by default when previewing in Shop
  • Made the X button on windows easier to press - the clickable area is enlarged by approx 50%
  • Fixed an issue with being unable to login to a region you own
  • Fixed an issue that in Welcome Centre the snapshot poses may still cause issues
  • VR: Temporary solution to fix foot trackers being mistaken for arm trackers
  • Fixed avatars skins not loading
  • Reworked threadpool access to avoid deadlock experienced by Spiral Silverstar (thank you for the report!)
  • Avatar LOD is raised for your own avatar (versus other avatars) except in extreme low-memory environments
  • The Chat window will only be shown while loading a region if the user has manually opened it
  • Fixed the problem that when you first open shop win and select a category, the first shop item price can't show correctly.
  • Fixed the display error on latest version button and language selection dropdown.
  • The mousewheel will now only work if the cursor is in the game window
  • Fixed an issue that counter quest will affect all users in the region -- now it will only affect single users who have accepted the quest
  • Adjusted the graphic setting presets for easier understanding of each setting
  • The Friends list now sorts by username
  • Changed the default color of metal smoothness to black to avoid light reflection issues in Unity 2018 client
  • Added a light source to preview camera in Shop preview to make sure it can be seen in darker regions
  • VR: Vive Trackers should work again when enabled in VR settings
  • Optimized the auto generated virtual camera for modular vehicle which doesn't have a primary camera
  • The Default login option will now say 'Welcome Centre'
  • Click to walk will only work on floor-like surfaces - it will no longer work on walls
  • Spawning a second vehicle will no longer effect the primary camera
  • Fixed a display issue with the Community window
  • Mobile controls are displaying in the scene as supersized objects

Editor Pack Fixes

  • Adds new FactorWorldPosition to ClothingSquishFitter (defaults to ticked) to factor world position offsets before premorphing the mesh
  • Tweaks the placement of the 'Flip XY' toggle on the clothing rigger panel, Obj exporter tool will search for children too
  • Squashes a particularly obnoxious rigging bug with the 2019 avatar templates. Thanks, Trilo for the report! (note: this fix needs to be integrated into the standard autorig button, currently requires extra steps.)
  • Adds new ReweightFlipZY toggle to the clothing generator, this politely handles a flipped internal geometry
  • Adds DisableFly and DisableJump to the Animation Override section of clothing items, while worn these animations/controls will be disabled.
  • Adds SScene.FindID(..) for finding with a specified stable Global ID
  • Adds * operators to Vector3 on server scripting
  • Adds Bounds.Encapsulate to server scripting
  • Fixes protocol for parcel transmission to client
  • GetAllParcels instruction now reports how many parcels are there in the packet
  • Added .TimeSamples and .Samples to SAudioSource
  • CellParcel instruction that returns packets series that contain data of all parcels
  • Fix for LoadCustomAnimation on Statue components not working
  • Processing server patch - more gracefully handles UTF8 filenames
  • Allows library-based texture decoding to be switched off, in favour of Unity's method. Unity's method is considerably slower (and can cause stalls) but may improve stability for a subset of the userbase
  • Optimize the bulk upload method, please use with the latest SpaceUploaderGUI.exe.
  • Added error message for pattern in Editor Pack when pattern is using same id with the parent item
  • Adds support for plain meshrenderers for the template mesh in the premorph utility
  • Updates latest MicroSplat collection support
  • FIX: Adds new FactorWorldPosition to ClothingSquishFitter (defaults to ticked) to factor world position offsets before premorphing the mesh
  • Modular vehicles can now be uploaded with a scene/region

Check back regularly for more updates!

Written by Hannah on Thursday December 12, 2019

Permalink Category: releases