I thought I'd use this opportunity to do a bit of a status post - with what we're working on, what's about to release soon, and where you can get information on what's coming up soon. Read on for more!
The easiest way to keep up to date with what we've released is right here on the blog - if you check the new 'Release Notes' category, you can see listings of most of the changes in each viewer release. For larger features, and listings on what we're working on - we maintain a Trello board, which you can find here, this one tracks feature development; specifically the major tasks we're working on, and where they're at.
Reading the Trello board is straight forward, but here's what each status actually means;
Of course, we're also chatting about what we're working on each week at our Technical Office Hours (check the event calendar on the login screen for more!) - you can come and hear the latest updates on everything we're working on.
If you think there's a feature we desperately need - come suggest it on our forums, we've got a dedicated feature request subforum; which we read often. You can also bring them up at office hours, or in our development groups; but we do prefer the forum - since it's easier to track requests.
We've got a number of projects on the boil at one time, these are a few highlighted projects which are going to be coming out very soon.
(Video of yours truly, visit our YouTube channel for more like them)
This is a new feature we'll be enabling very soon - we're just undergoing a few last minute tweaks to the morph shapes we use to drive the animation; but in effect - animate your face on your webcam, and we'll animate your avatar. You can move your body left/right, forward/back and up/down to steer your head position - all while it tracks your facial features (like your eyes, mouth, cheeks, brow and more.).
We will post some more on this soon - along with how creators can add this to their custom avatars and clothing (such as masks). We will note there'll be a small one-time fee to use this feature; but we'll post details on that soon.
A few months ago, we set out to build a simple pets / creatures system; it's been on the back burner for a while - but we're finally ready to release it soon; including all the bits and pieces for creators to make their own pets. We'll be improving this over time, but we're allowing you to define either premade behaviour trees (or coming just after launch...) or your own; which allow you to drive pet behaviour simply and easily.
It's a total rebuild of the old one we built before - with the goal of allowing creators to participate in the system. The components you need are already in the latest editor packs, but we'll post some proper tutorials on setting these guys up, and how to build a proper set of animators to make them behave.
We've had a tucking and layering system for clothing for a few months now; where if you wear multiple clothes together, they should fit together. Based on our (and others) observations, the problem has been in many cases, it doesn't work terribly well, infact it some cases it can make things worse.
Enter the third version of our tucking and layering system - it's both more configurable by creators, and overall more robust. As creators, the only thing we need you to do; is make sure your 'Layer' is set correctly in your clothing (defining whether the clothing is from underwear to outerwear); but if you want finer grained controls - they're availible; this is particularly useful for transparent clothing, which would previously perform things like skin deletion automatically (which might not be ideal!)
Stay tuned for more updates!