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Monthly Q&A with Adam: August 2026

This month was quite a grab-bag of topics!

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Monthly Q&A with Adam: July 2026

This month we get deep into the tech jungle to talk about scripting and content development updates.

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Monthly Q&A with Adam: June 2026

Our monthly Q&As haved moved to two new time slots, alternating between EU and US friendly hours. Also find out what was discussed in the last Q&A session!

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Viewer 2026.2f1178 Release Notes

Viewer 2026.2f1178 includes fixes and improvements across avatars, outfits, shop flows, chat, meetings, notifications, screenshots, creator tools, localisation, and viewer stability.

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Adam’s Monthly Q&A – Febuary Session

Join us for Adam’s next Monthly Q&A, where he’ll share updates, answer your questions, and talk about what’s coming up in Sinespace.

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Adam’s Monthly Q&A – January Session

Join us for Adam’s next Monthly Q&A, where he’ll share updates, answer your questions, and talk about what’s coming up in Sinespace.

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Adam’s Monthly Q&A – December Session

Join us for Adam’s next Monthly Q&A, where he’ll share updates, answer your questions, and talk about what’s coming up in Sinespace.

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Adams Monthly Q&A

Hey everyone,
Thank you for your engagement in the extra Q&A session we held this month.
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Sinespace v2025.5f20496 - Release Notes

Sinespace v2025.5f20496 is a UI-focused update: new main menu with pinning, a streamlined toolbar, improved minimap and connection indicators, clearer settings — plus important bug fixes.

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Adams Monthly Q&A: Part 2

Hey everyone,

Thank you for the incredible turnout and all the thoughtful questions submitted for last week's Q&A.
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Adams Monthly Q&A

Hey folks, we know there's been a bit of tension lately over some unclear updates, shifting tools and some frustrating bugs.
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Sinespace Worlds Development Update

We understand the frustration with the much longer delay in getting this feature out than originally planned, and we absolutely share that frustration. As a very small team, we are always juggling many projects with differing priorities, and the priority level placed on any one project is dictated by many factors out of our direct control.
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